![]() ![]() Tweaking of existing buildings, plus a many new buildings for your planets including Missile Base, Planetary Mega Shield, Mega Warehouse, Planetary Industrial Parks and more. Most modules can have armor now except weapons. New lines of armored Anti-Matter reactors, Command Modules, Warp Inhibitors, Shields, Ordnance Storage and more. Nine new armors with exponentially increasing strength, no two the same color plus recolored steel and plasteel. New finds in Mysterious Tomb and Abandoned Mines. New crash sites with many new possible finds, some of which can dramatically alter the course of the game! All different but roughly equal in overall power. ![]() Starting prototype ships are now a valuable ship, Mk3-Mk5 depending on race. Remnant ships now use special remnant technology that is Mk3 enhanced. I tried to keep Zero's original weapon styles in most cases. Some are slight changes, others have been completely redone. Right Click and Drag on the Technology screens to see them all.ġ325 New ship designs for you and the AI to clobber each other with.ģ80 redesigned vanilla ships to bring them more in line with the mod and provide a greater challenge. Fall behind and suffer the consequences.Ģ73 New technologies to research and discover. Gain the upper hand with tech, and blow your enemies away. Mk2 - Mk6 versions of almost all the vanilla modules in the game plus custom modules, they get significantly more powerful with each level. Download Tech Level Mod Version 1.07E Here (For StarDrive Version 1.15B)ĭownload Tech Level Mod Version 1.08F Here (For StarDrive Community Mod Version RC_1024 or greater)ħ93 New Modules. ![]()
0 Comments
Leave a Reply. |